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                           The Elder Scrolls III
                                 MORROWIND
                             Rethinking Vivec
                  
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     DESCRIPTION
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   Yet another Open Vivec mod. With bells and whistles.
     
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     INSTALLATION
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   Copy the files into your Morrowind\Data Files Folder and activate the
   ESP in the launcher or your Mod Manager of choice.
     
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     (IN)COMPATIBILITY
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   Compatibility is not the point of this mod. Use at your own discretion.
   
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     VERSIONS
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   1.0:  * First Release
   1.01: * Floater fixed
   	 * clutter added to Mages Guild
   1.02: * Changed container ownership
   	 * fixed a few bleeders
   	 * populated  the docks
   1.1:  * Corrected the door alignment in the Temple canton
   	 * changed the Telvanni canton plaza
   	 * corrected seams and missing meshes in the dock areas
   1.1.1:* Accidentally rotated the High Fane
         * rerouted the commoner canton waistworks to redirect people downwards, 
         * added a second exit to the St. Delyn storage
         * added an exit to the Redoran Canalworks
   1.2:  * Reworked the docks
         * added some things heavily inspired by Vivec Waistworks expansion to St. Olms and St. Delyn
         * changed the Foreign Quarter Waistworks a bit (WIP, had to place a few extra columns)
   
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     CREDITS
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   The Elder Scrolls, Morrowind, etc. are property of Bethesda Softworks.

   As usual, I am standing on the shoulder of giants. 
   Credits and thanks go to:

   CemKey for the two open canton meshes
   Ignatious for editing works on the canton meshes
   Darkfri for further editing works on the canton meshes
   DonnerGott for the inverted gondola dock
   Melchior Dahrk for the Crystal mesh

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     PERMISSIONS
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   CemKey 
      Free to use in Morrowind mods.
   DonnerGott 
      Feel free to use.
   Ignatious
      Use em for whatever.
   Darkfri
      Feel free to use them.
   Melchior Dahrk
      Free to use. Credit is appreciated.
   Atrayonis
      Free to use.